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Kinematics formulas for JEE Main & Advanced

19 formula entries for Kinematics, in the order the chapter builds them. Each shows the formula, when to use it and the first trap to avoid.

Distance vs Displacement

Displacement s⃗=r⃗f−r⃗i

When to use. Always distinguish; displacement is key for velocity, distance for speed.

Trap. Using distance in place of displacement in velocity calculations.

Speed vs Velocity

Average speed=total distanceΔt, v⃗avg=Δs⃗Δt

When to use. Use speed for path length, velocity for position change.

Trap. Assuming average speed equals magnitude of average velocity.

Instantaneous Velocity & Acceleration

v⃗=dr⃗dt, a⃗=dv⃗dt=d2r⃗dt2

When to use. When motion is described by a function of time.

Trap. Forgetting that acceleration can be non-zero even when speed is constant (e.g., circular motion).

Equations of Motion (Constant Acceleration)

v=u+at; s=ut+12at2; v2=u2+2as

When to use. Any problem with uniform acceleration (e.g., free fall, motion on incline).

Trap. Using these for non-constant acceleration (requires calculus).

Graphical Analysis: v-t and x-t

v=dxdt, a=dvdt, Δx=∫v dt

When to use. When given graphs or asked to interpret motion from graphs.

Trap. Confusing area under v-t with distance (area gives displacement; distance is absolute area).

Relative Motion in 1D

v⃗AB=v⃗A−v⃗B

When to use. When two objects move along the same line (e.g., overtaking, collision).

Trap. Sign errors: subtract velocities in correct order.

Projectile Motion Basics

x=uxt, y=uyt−12gt2

When to use. Any object launched near Earth's surface with only gravity.

Trap. Assuming horizontal acceleration is non-zero.

Projectile: Time of Flight, Range, Max Height

T=2usin⁡θg; R=u2sin⁡2θg; H=u2sin⁡2θ2g

When to use. For level ground, no air resistance.

Trap. Complementary angles (θ and 90∘−θ) give the same range since sin⁡2θ=sin⁡(180∘−2θ); maximum range is at 45∘.

Projectile on Inclined Plane

For incline angle α, launch angle θ relative to incline: ax=−gsin⁡α, ay=−gcos⁡α

When to use. When projectile is launched up or down an incline.

Trap. Using standard projectile formulas directly without adjusting for incline.

Uniform Circular Motion

ac=v2r=ω2r, v=ωr, T=2πω

When to use. Any object moving in a circular path at constant speed.

Trap. Thinking acceleration is zero because speed is constant.

Non-Uniform Circular Motion

at=dvdt, ac=v2r, anet=at2+ac2

When to use. When speed is not constant (e.g., vertical loop).

Trap. Forgetting tangential component when speed changes.

Relative Motion in 2D

v⃗AB=v⃗A−v⃗B

When to use. When two objects move in a plane (e.g., rain-man, boat-river).

Trap. Adding instead of subtracting vectors.

River-Boat Problems

v⃗bg=v⃗bw+v⃗wg; Time to cross: t=dvbwcos⁡θ; Drift: x=(vwg−vbwsin⁡θ)t

When to use. Boat crossing a river with current.

Trap. Confusing angle of boat with direction of resultant velocity.

Rain-Man Problems

v⃗rm=v⃗r−v⃗m

When to use. When a person moves in rain and needs umbrella direction.

Trap. Using v⃗r+v⃗m instead of subtraction.

Calculus in Kinematics

v=dxdt, a=dvdt, Δx=∫t1t2v dt, Δv=∫t1t2a dt

When to use. When acceleration is a function of time, velocity, or position.

Trap. Forgetting integration constants (initial conditions).

Motion Graphs: x-t, v-t, a-t Interconversion

v=dxdt, a=dvdt, Δx=∫v dt, Δv=∫a dt

When to use. When given one graph and asked to sketch another or find quantities.

Trap. Confusing area under v-t with distance (area gives displacement; distance is absolute area).

Free Fall Under Gravity

v=u±gt, s=ut±12gt2, v2=u2±2gs

When to use. Any object dropped or thrown vertically near Earth.

Trap. Using g positive without sign convention.

Stopping Distance and Reaction Time

stotal=v0tr+v022a (where a is deceleration)

When to use. Problems involving vehicle braking or safety.

Trap. Forgetting the reaction time component.

Average vs Instantaneous Quantities

vavg=ΔxΔt, v=lim⁡Δt→0ΔxΔt

When to use. When time interval is given vs specific time.

Trap. Using average formulas for instantaneous values.

Values to remember

  • g=9.8 m/s2 (or 10 m/s2 in some problems) Equations of Motion (Constant Acceleration)
  • g=9.8 m/s2 Projectile Motion Basics

Read the full chapter: Kinematics for JEE, with what JEE asks and the common traps.